As I’ve said in a previous article, I’ve followed the Five Nights at Freddy’s franchise for a while now. And by follow the franchise, I mean I follow a couple YouTubers who more or less owe their fame and fortune to playing and over reacting (maybe) to the jump scares. my shit eye sight is totally not up to the task of surviving ONE night at Freddy’s, let alone five. It doesn’t help the cameras get fuzzier and glitchier with each installment, but I digress. It’s been a fascinating ride that has only recently become a bit of a headache.
But the more I look back on FNAF, the more I find myself wondering out loud: is Scott Cauthon an anarchist? It sounds a little far fetched, but hear me out.
Anarchism is the absence of any and all leadership. Also known as “SHUT UP, MOM! GOD! STOP MAKING ME DO STUFF! I can’t wait to move out of here. I can do anything I want then.”
Oh yeah, I went there. COME AND GET ME, RON PAUL! But I digress.
Anarchy, simply put, means that there are no rules. It perpetuates the belief that things are better when there’s no rules, no regulations, and no one telling you what to do. It’s also been described as “The Purge year round”, but if you actually WATCH The Purge, it becomes very clear The Purge actually DOES have a rule or two in place. REAL anarchy doesn’t even have limits on what caliber gun you can have, or who you can kill like The Purge does.
Scott Cauthon, among many other things, is famous for his mini-games within the various FNAF games.
In FNAF2, you’re given short mini-games upon death that give you clear cut instructions: give the kids cake, give them gifts, “GO! GO! GO!”, etc. You follow the rules, and what is your reward? More jump scares. Notice that jump scares in FNAF are your punishment. They’re the games’ way of saying “Yall done fucked up, son.” Except the only way to WIN the mini-games is to follow the instructions. If you do what the game tells you, you get punished. You can’t win.
In the case of FNAF3, and FNAF: Sister Location, you’re given mini-games that require you to go from the start to the goal. Except if you actually follow the rules, and go from start to goal, you get nothing. You get zilch, nada, goose egg, the big zero, an overdose of nothingness… That last one might be a Tristania song, but all the same, you get squat. Seems kind of pointless then, right?
But if you actually DON’T follow the rules, and DON’T go to the goal like an obedient little drone, you not only find alternate goals, but you actually get rewarded! You get the good ending if instead of going from start to finish, you actually break the mini-game and go to the goal off screen. If you ignore the goal altogether in the Sister Location mini-game, and instead bring the ice cream cone to the girl at the starting point, you get access to the restricted area.
Maybe I’m thinking a little too hard about this, but it seems to me that Scott Cauthon is encouraging, maybe even demanding that players stop playing by the rules, and intentionally go against everything they were taught to believe was right in order to get the good shit. Don’t go to the OBVIOUS goal, because you end up with a whole bunch of nothing. Instead, glitch the game, break the rules, give the authority that told you this is how you do it the finger, and find this goal over here, and you get everything your heart desires. You get closure. You get a good ending. You get to see how your stupid soap opera with the vampire ends, and a new roommate!
The lesson I got from Scott Cauthon? Well other than Chuck E. Cheese is fucking creepy at night, springlocks are a terrible idea, and purple people can’t be trusted, is fuck the rules. The rules are a box, and you’ll eventually be buried in it. Break the cycle, and overthrow the government! Or at least don’t go for the obvious end with the big shiny sign reading “GOAL!”. I’m pretty sure it’s one of those.
Agree? Disagree? Have no idea what I’m talking about?